Do you know your nautical terms?
Ahoy -The first in a series of four letter words commonly exchanged by skippers as their boats approach one another .
Bar - Long, Low lying navigational hazard, usually awash, found at river mouths and harbour entrances, where it is composed of sand or mud, and ashore, where it is made of mahogany or some other dark wood. Sailors can be found in large numbers around both.
Bulkhead - Discomfort suffered by sailors who drink too much
Cabin - A cramped, closet like compartment below decks where crew members may be stored – on their sides if large or on end if small – until needed.
Calm - Sea condition characterised by the simultaneous disappearance of the wind and the last cold beer
Channel - Narrow stretch of deep or dredged waterway bordered by buoys or markers that separates two or more grounded boats
Current - Tidal flow that carries a boat away from it desired destination or toward a hazard.
Fitting Out - Series of maintenance tasks performed on boats ashore during good weather weekends in spring and summer months to make them ready for winter storage.
Flipper - Rubber swimming aid worn on the feet. Usually available in two sizes, 3 and 17
Flotsam - Anything floating in the water from which there is no response when an offer of a cocktail is made.
Fluke - The portion of an anchor that digs securely into the bottom: also, any occasion when this happens on the first try.
Galley - Ancient: Aspect of seafaring associated with slavery.
Modern: Aspect of seafaring associated with slavery
Gear - Generic term for any pieces of boating equipment that can be forgotten in the back-seat or boot of a car, left behind on a pontoon, soaked in the bottom of a dinghy or lost over the side of the boat.
Gimbals - Movable mountings often found on shipboards lamps, compasses etc which provide dieting passengers an opportunity to observe the true motions of the ship in relation to them, and thus prevent any recently ingested food from remaining in their digestive systems long enough to be converted into unwanted calories.
Grounding - Embarrassing situation in which a sailor returns to shore without leaving his boat.
Hatch - An opening in a deck leading to the cabin below with a cover designed to let water in while keeping fresh air out.
Hull speed - The maximum theoretical velocity of a given boat through the water, which is 1.5 times the square root of its waterline length in feet, divided by the distance to port in miles, minus the time in hours to sunset cubed.
Jibe - Course change which causes the boom to sweep rapidly across the cockpit; also, frequent type of comment made by observers of this maneuver.
Lanyard - A light line attached to a small article so that it can be secured somewhere well out of reach.
Leeward - The direction in which objects, liquids and other matter may be thrown without risk of re encountering them in the immediate future.
Life jacket - Any personal floatation device that will keep an individual who has fallen off a vessel, above water long enough to be run over by it or another rescue craft.
Mizzen - The shorter aft mast on a yawl or ketch. Any mast that is no longer there.
Moon - Earth’s natural satellite. During periods when it displays a vivid blue colour, sailing conditions are generally favourable.
Motor sailer - A hybrid boat that combines the simplicity and reliability of sail power with the calm and serenity of a throbbing engine.
Ocean racing - Demanding form of sailing practised by sportsman whose idea of a good time is standing under an ice cold shower,
fully clothed while re examining their last meal.
Passage - Basically a voyage from point A to point B, interrupted by unexpected landfalls or stopovers at point K, point Q, and point Z.
Pontoon - Harbor landing place that goes crack, crunch when hit
Pilotage - The art of getting lost in sight of land, as opposed to the distinct and far more complex science of navigation used to get lost in offshore waters.
Port - 1. Left on a boat.
2. A place you wish you never left on a boat.
Propeller - Underwater winch designed to wind up at high speeds any lines left hanging over the stern.
Radar - Extremely realistic kind of electronic game often found on larger sailboats. Players try to avoid colliding with
“blips” which represent other sailboats, large container ships and oil tankers.
Regatta - Organized sailing competition that pits yours against your opponents’ luck.
Sailing - The fine art of getting wet and becoming ill while slowly going nowhere at great expense.
Satellite Navigation - Sophisticated electronic location method that enables sailors to instantly determine the exact latitude
and longitude, within just a few feet, anywhere on the surface of the surface of the earth, of whatever
it was they just ran aground on.
Single handed sailing - The only situation in which the skipper does not immediately blame the crew for every single thing that goes wrong
Spinnaker - Large beautiful balloon shaped sail used in powerful downwind sailing, collapses at the sides to make control
difficult and when lowered stores neatly into the galley and main cabin and head all at the same time.
Tides - The rise and fall of ocean waters. There are two tides of interest to mariners: the ebb tide sailors encounter as they attempt
to enter port and the flood tide they experience as they try to leave.
Yardarm - Horizontal spar mounted in such a way that when viewed from the cockpit, the sun is always over it.